Simple Bouncing Ball Simulation
Here we have a simple ball 2d physics sim. There is a "black hole" in the centre, and each ball is generated with a
random mass, and the radius is proportional to the square root of the mass. and you can change various parameters at
the bottom. The collision detection is very ropey and the system is not well optimised.
Parameter Help
Delta T |
Time in milliseconds between simulations steps |
FPS |
Frames drawn per second |
Gravity |
Downwards Acceleration
of gravity in 100s of pixels per second squared |
Elasticity |
Factor by which velocity is multiplied by when a ball
colides with a wall |
Number of Balls |
Number of balls simulated (note you must reset the simulation to update this parameter) |
Black Hole Power |
Factor of the strength of the force applied by the black hole |